Large steps in inverse rendering of geometry

Baptiste Nicolet1 Alec Jacobson2 Wenzel Jakob1
1École Polytechnique Fédérale de Lausanne (EPFL), Switzerland 2University of Toronto, Canada

In ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia), 2021

Teaser

(a) Inverse reconstruction of the Nefertiti bust from a spherical starting guess with 25 rendered views (1 shown). (b) Naïve application of a differentiable renderer produces an unusable tangled mesh when gradient steps pull on the silhouette without regard for distortion or self-intersections. (c) Regularization can alleviate such problems by making the optimization aware of mesh quality. On the flipside, this penalizes non-smooth parts of the geometry and causes unsatisfactory convergence in gradient-based optimizers. While the final mesh undeniably looks better, a closer inspection of the wireframe rendering reveals countless self-intersections. (d) Our method addresses both problems and converges to a high-quality mesh. (e) Combined with an isotropic remeshing step, our reconstruction captures fine details of the reference (f). The hyper-parameters of each method were optimized to obtain the best convergence at equal time. Self-intersections are shown in red.

Abstract

Inverse reconstruction from images is a central problem in many scientific and engineering disciplines. Recent progress on differentiable rendering has led to methods that can efficiently differentiate the full process of image formation with respect to millions of parameters to solve such problems via gradient-based optimization.

At the same time, the availability of cheap derivatives does not necessarily make an inverse problem easy to solve. Mesh-based representations remain a particular source of irritation: an adverse gradient step involving vertex positions could turn parts of the mesh inside-out, introduce numerous local self-intersections, or lead to inadequate usage of the vertex budget due to distortion. These types of issues are often irrecoverable in the sense that subsequent optimization steps will further exacerbate them. In other words, the optimization lacks robustness due to an objective function with substantial non-convexity.

Such robustness issues are commonly mitigated by imposing additional regularization, typically in the form of Laplacian energies that quantify and improve the smoothness of the current iterate. However, regularization introduces its own set of problems: solutions must now compromise between solving the problem and being smooth. Furthermore, gradient steps involving a Laplacian energy resemble Jacobi's iterative method for solving linear equations that is known for its exceptionally slow convergence.

We propose a simple and practical alternative that casts differentiable rendering into the framework of preconditioned gradient descent. Our preconditioner biases gradient steps towards smooth solutions without requiring the final solution to be smooth. In contrast to Jacobi-style iteration, each gradient step propagates information among all variables, enabling convergence using fewer and larger steps.

Our method is not restricted to meshes and can also accelerate the reconstruction of other representations, where smooth solutions are generally expected. We demonstrate its superior performance in the context of geometric optimization and texture reconstruction.

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Reference

Baptiste Nicolet, Alec Jacobson, Wenzel Jakob. Large steps in inverse rendering of geometry. ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia), 40(6), December 2021.
@article{Nicolet2021Large,
    author = "Nicolet, Baptiste and Jacobson, Alec and Jakob, Wenzel",
    title = "Large Steps in Inverse Rendering of Geometry",
    journal = "ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia)",
    volume = "40",
    number = "6",
    year = "2021",
    month = dec,
    doi = "10.1145/3478513.3480501",
    url = "https://rgl.epfl.ch/publications/Nicolet2021Large"
}